First Sessions Guide
Start with one Journey, then choose your own frontier work
Frontier Rebuild status
A gameplay reset is planned, but it is not authorized or scheduled. Accounts, authentication, globally unique names, settings, moderation state, social contacts, compatible account achievements and cosmetics, and permanent legacy recognition are planned for preservation. Character progression and the gameplay economy restart only after a tested rehearsal and explicit owner approval.
Choose a faction identity, not a numerical advantage
Choose the Settler Alliance for Preparation, the Nahi Coalition for Awareness, or the Frontera for Audacity. The choice is permanent for that character, while your account may maintain one character in each faction. All three openings have the same progression pace, attribute budget, tutorial depth, and reward envelope. Every character can train all twenty skills and use ordinary equipment, so choose the people, pressures, and approaches you want to inhabit.
Complete Arrival inside the story
Follow the faction opening through its interactive Destiny Deck lesson and first experiences with Body, travel, items, law, and consequences. The essential tutorial should take about ten to fifteen minutes, after which the opening continues as ordinary story. Your Journal owns exactly one Current Journey and up to three optional Frontier Work recommendations. You do not need to clear daily tasks, login rewards, parallel tutorials, or competing quest hubs.
Learn the four progression labels
Skill Level records mastery from 1 to 99 in each of twenty activities. Total Level adds those skills, beginning at 20 and reaching at most 1,980. Combat Level describes permanent combat readiness from 1 to 100 without granting power by itself. Frontier Rank begins at Greenhorn and records combinations of story, mastery, standing, and legacy. Spend your four creation attribute points deliberately; activity raises skills rather than hidden attribute experience.
Carry what the road can support
Travel takes server time but no Energy. Pick a Cautious, Fast, or Opportunistic stance and read the route's Danger before leaving. Events can shorten or delay arrival, change supplies, cause PvE robbery, or begin combat. Backpacks improve slots and some weight; mounts and saddlebags improve both while mounts reduce travel time. Bank carried Dollars you cannot afford to risk, because Dollars are the only wallet currency and banked funds remain safe.
Practice risk before raising the stakes
Start with the Current Journey, suitable Frontier Work, and ordinary combat whose Threat matches your readiness. Read the stake and suit, then use the card-shaping choice instead of chasing the largest poker hand blindly. Friendly and Practice combat teach the shared engine without material stakes. Tavern house players are openly labeled and their bets are bounded. Rated PvP is human-only, while ordinary characters remain safe from unwilling attacks.
Notice consequence without hunting meters
Honor tracks trustworthy versus treacherous choices; Humanity tracks merciful versus cruel choices; Wanted tracks legal pursuit; faction reputation tracks political relationships. These separate channels mostly affect dialogue, trust, prices, access, approaches, companions, and endings. Grounded Act I only hints at stranger forces. The Mark remains hidden and inactive until a later character knowingly engages the supernatural.
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