Game Guide
The current Frontier Rebuild rules in one place
Frontier Rebuild status
A gameplay reset is planned, but it is not authorized or scheduled. Accounts, authentication, globally unique names, settings, moderation state, social contacts, compatible account achievements and cosmetics, and permanent legacy recognition are planned for preservation. Character progression and the gameplay economy restart only after a tested rehearsal and explicit owner approval.
Arrival and your Current Journey
Character creation commits that character to one faction and one distinct opening. Arrival teaches the Destiny Deck and introduces Body, travel, items, law, and consequences inside the story. Its essential tutorial lasts about ten to fifteen minutes before continuing as an ordinary journey. The Journal shows exactly one Current Journey and no more than three optional Frontier Work recommendations. Side stories are discovered through people and places instead of competing global checklists.
Progress through use and milestones
All twenty skills begin at 1 and rise through relevant activity toward 99. Total Level measures breadth, Combat Level describes permanent readiness, and Frontier Rank reflects a short ladder of story, mastery, standing, and legacy milestones. Brawn, Agility, Grit, and Wit begin at 5, receive four creation points, and use a bounded lifetime allocation budget. One selected offline training slot can bank at most twelve hours at a reduced rate without streaks or claim buttons.
Read risk before playing a hand
A Destiny challenge begins by showing the stake, relevant skill and suit, known opposition, and uncertainty. A noncombat challenge offers one hold-and-redraw choice. Combat deals private and community cards, then asks for stance, suit preference, and an available Technique. Call, Press, Fold, and Flee create the core exchange choices. Ordinary fights target two to four meaningful exchanges, while bosses and PvP can run longer when their decisions justify it.
Travel, inventory, and work
Travel costs server time rather than Energy. Cautious, Fast, and Opportunistic stances affect events; online responses may shorten or delay a trip, change resources, expose a robbery, or start combat. Backpacks, mounts, and saddlebags increase slots and carrying weight, while mounts also shorten travel. Energy is reserved for reward-bearing labor and danger such as combat, crime, gathering, crafting, hunting, and demanding jobs.
Share the world on explicit terms
Posses, chat, mail, friends, gangs, trade, factions, tavern tables, and records make other people important. Required encounters still scale for solo play, and named companions cover missing roles. PvP begins only through explicit consent or a clearly warned risk state. Practice, Friendly, Stakes, Rated, and Faction or Bounty formats share one combat engine while keeping wagers, rating eligibility, cash risk, and defeat consequences distinct.
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