Help & FAQ
Straight answers about the current game rules
Frontier Rebuild status
A gameplay reset is planned, but it is not authorized or scheduled. Accounts, authentication, globally unique names, settings, moderation state, social contacts, compatible account achievements and cosmetics, and permanent legacy recognition are planned for preservation. Character progression and the gameplay economy restart only after a tested rehearsal and explicit owner approval.
Does choosing a faction lock my account?
Faction allegiance is permanent for a character, but an account may maintain one character in each faction. Account identity, settings, social contacts, compatible achievements and cosmetics, legacy recognition, and one neutral homestead identity are shared. Each character keeps separate skills, attributes, Dollars, inventory, standing, law state, morality, equipment, records, and story choices.
What are the progression measures?
Skill Level measures one of twenty activities from 1 to 99. Total Level adds those skills from 20 to 1,980. Combat Level describes permanent readiness from 1 to 100 but grants no damage, Body, Edge, or rewards. Frontier Rank is a named public milestone based on authored combinations of mastery, story, standing, and legacy. World gates use explicit skill, Total, Combat, rank, story, faction, or law requirements.
Can another player attack me without permission?
Ordinary characters cannot be attacked without consent. PvP begins by accepting a duel, joining a rated queue or scheduled conflict, taking a clearly labeled high-risk contract or route, crossing a warned bounty threshold, or entering a disclosed outlaw or faction-war role. The interface explains duration, exit conditions, possible cash or durability stakes, and whether a match affects human rating before commitment.
What happens when population is low?
The complete required journey remains solo-scalable. Named companions fill missing posse roles, recurring systems support asynchronous play, NPC orders provide bounded market support, and tavern tables may use openly labeled house players. NPC fallbacks never pretend to be human, enter human ratings, or receive human progression rewards. Faction campaigns also accept PvE missions, deliveries, and contracts so territory does not depend on one crowded event window.
What does the browser need?
The playable application requires a current browser with JavaScript, local storage, authentication cookies, and network access to the game service. Public information remains readable in generated HTML when JavaScript is unavailable. If a page fails, refresh, confirm scripts and the game API are not blocked, then report the route, browser version, time, and visible error message.
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